Ooh ooh ooh! ULDUAR NEWZ! YAYZ!

Here it is: http://www.wow-europe.com/en/info/underdev/3p1/ulduar.xml

See below for my thoughts on specific aspects.

Beneath ancient Ulduar, the Old God of death lies, whispering…. Tread carefully, or his prison will become your tomb.

Convenient that we’ll be conquering Death before attempting to take out Arthas. Should make that job much easier, I’d expect.

Ulduar is set to blow players away with gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar’s design aims to provide a fun, unique, and innovative raid experience, but it also includes additional challenges – and rewards – for seasoned raiders. In this sneak-peek at World of Warcraft’s newest raid dungeon, we’ll take a look at some of the new content that makes Ulduar rise above the crop of amazing dungeons already available in World of Warcraft.

(Emphasis added) hype, hype, look I found the scale tool, we’ll see, I’d better look freaking leet, e-peen stroking… moving on.

The most obvious difference between Ulduar and its predecessors is that the dungeon actually comprises two separate raid areas.

Lies, they did that in AQ. The difference here is that you must go THROUGH the first area to get to the second. Oh wait, it’s kinda like attunements, but with less opportunity to whine I suppose. (I am pro-attunement btw)

You and your friends will have to use these [siege] vehicles wisely to break through Ulduar’s defenses.

Ok, that sounds pretty cool.

A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger.

Which one plays like a Druid?

demolisher passengers can load themselves into the vehicle’s catapult so that the pilot can launch them into the distance.

Ka-CHUNK – MOOOOO00000000ooooooooooooo……….

Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, wh-

No, stop right there. One moment…



*cough* moving on.

Normal spells and abilities won’t be enough to take down this juggernaut

Cat is not for FITE anymore? /sniff.

After wearing the massive war machine down, you will have to launch players onto the tank’s back to destroy its defense turrets and sabotage the Leviathan before you can move on.

Phase 3, now with less chaotic flapping, enjoy the flying cows instead.

Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.


No, really, DAMN YOU! That pisses me the HELL OFF.

Come on, you want to release new content, ESPECIALLY a new raid, do your OWN playtesting of the damn instance. I am paying YOU. How dare you perform open playtesting of new raid content.

I have neither the time, nor the guild resources available, to partake in playtesting Ulduar. I was all kinds of excited that we’d all be waiting at the doors to Ulduar. On Tuesday night after 3.1 dropped we’d go in with the other big-name guilds on our server and NOBODY would know what was going on.

Finally, first kills could be awarded on the basis of intelligence and adaptability.

Now though, with a public playtest of Ulduar….

damn you.

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  • Comments (3)
  1. They really have to do at least some open playtesting, or Ulduar will be buggy as shit and potentially unbeatable (at least, going by the examples of AQ40 and old-world Naxx). However, Blizz have said that some bosses will only be tested on NA primetime for limited periods, some on EU primetime for limited periods, and some won’t be tested at all – so the PTR won’t be the free-for-all farmfest that the beta was.

    • Caluwen
    • February 18th, 2009

    Well… at least they’re only putting half the bosses on the North America servers and half on the EU servers — and even then, only for short windows of time rather than all the time.

    Looking forward to it, at any rate!

  2. Thinly vieled “pop” culture references = WIN

    Public Playtesting = FAIL

    Now go away or I shall taunt you a second time.

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