Posts Tagged ‘ community ’

Do I Make You Horny Baby Yeah!

Back here at Secret Agent Headquarters we’ve been getting disptaches from our agents currently on assignment in Cologne.  And by ‘we’ I mean ‘just little ole me’ and by ‘our agents’ I mean the lovely and talented Tasha Darke.

She’s at Gamescom right now being my photo monkey having the time of her life.  She’s also been gracious enough to take pictures for me.  What does that mean for you?  That means character customization baby yeah!  Each section of each race will have its own post.  So far it’s looking like each race (except maybe for humans) will have three sections.

So, without further ado, I present to you Section 1 of the Charr!  HORNS!

Click for full-size

Oh Where Oh Where Has Our Dear Tiger Gone

So I hear there’s been some audio news over on the ArenaNet blog. Truth be told I haven’t had time to read and watch (blasphemy, I know!)  But it goes without saying that ArenaNet’s audio team are supremely talented artists in their own right and that the soundscape of Guild Wars 2 is rich, varied, interesting, and every bit as beautiful as the visual artwork of the rest of the game.

I’ve been super busy, and not busy playing other games. I have been poking at Minecraft and League of Legends, but mostly because they are quick affairs that don’t encourage me to continue playing for hours on end.

I make no secret of my desire to enter the games industry. I have a Bachelor’s degree in media arts and animation and by chance I landed in advertising. But my heart belongs to 3D work, so this is ultimately not where I want to be. What’s been taking my time so much lately are drastic steps toward my ultimate goal: Work for a great company, preferably in the game development capitol of America, Seattle.

ArenaNet looks like a fantastic company, and their art department is second to none. They are definitely on my list of “places at which I want to work” (I actually have a list, I’m not some kind of starry-eyed idiot. My backup plans have backup plans), but I have no illusions that I can just walk in the door, proclaim myself a fan and an artist, and get the keys to Tyria. If I want to get to my goals I’m going to have to work for it. I’m going to have to work my ass off.

Hence me being busy. Part of my strategy is talking big, performing bigger, getting advice from the super-awesome, and diving head-first into award-winning mod projects. That indie company I was going to do work for collapsed. I took about a day to be mad and moody about it then I turned right back around and shot for the moon — and landed.

It’s still early days, and things with this group might still crumble to nothing (unlikely) or they might decide I’m not actually the droid they were looking for (more likely). But as I’ve said before, everything I do, I do to better myself. If I were to be released from this project this instant I would still come out ahead: more determined, more persistent, single-minded, and most importantly more hungry for that mountaintop.

Success goes to the most talented. Talent isn’t awarded by luck, it’s earned by relentless perseverance in the face of constant failure. I choose to play charr because of their relentless nature and ferocity. They don’t accept defeat. Seize the day? No, I will rip it… from life’s teeth.

Bonus for putting up with all this navel-gazing: An old WoW buddy of mine commissioned a logo for his beer brewing blog, I’m going to be livestreaming the painting of it tomorrow morning. I’ll make sure to put up a shout-out on twitter.

Ephemeral Drift And Impermanence

First off, if you missed my guest post over at Bio Break, please go check it out.  The topic he gave me was loads of fun and I had a blast writing it.  Yes, he was mistaken as to my gender, please don’t hamstorm him about it.  If you were all wondering though, I do have an about page and it does have a picture for proof. 😉

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I’m willing to bet that a majority of you reading this played with Legos as a child.  If you did not I’m sure you had some sort of building block toy, something which you used to make something else.

Children are creative, miraculously so.  A tragedy I have seen is a coworker who brought in her child’s paintings and instead of appreciating the simple chaotic beauty, she always asks “well, what is it?”  It just is, and isn’t that enough?

Beauty.

But beauty doesn’t last, and neither do the things we make.  From a sibling coming and destroying our carefully wrought lego landscape to the digital representation of hours of work disappearing into the ether when our favorite multiplayer game goes dark, we live in a world where the only constant is change.

I heard a story once about a tibetan monk who spent hours and days constructing a sand painting.  Shortly after completion a child came and began dancing across it, destroying the intricate design in moments.  Instead of being angry the monk simply smiled and remarked about the beauty and freedom of a child’s simple dance.

When gaming, particularly with games like World of Warcraft, Guild Wars, and Minecraft we develop a sense of ownership towards our creations and avatars.  When we step back, however, it’s obvious that these constructions are only so many ones and zeros and cannot (I would go so far as to say should not) exist forever.

I’m noticing this strongly right now when playing Minecraft.  It’s a game I prefer to play with friends.  What is the fun of building something fun and interesting without having friends to share it with?  However, this requires a server to either be hosted by a person on their machine or to pay for a professionally hosted server.  Inevitably people get bored, other responsibilities crop up, things change.

I have built many things, spent many hours, on things that are potentially gone forever.  I do not mourn their passing, however, because the joy was in the building and in the sharing with others.  Projects were completed and I am compelled to move on.  Like balloons released to the sky.

Right now I’m building a tower on a friend’s server.  Everyone is building a tower.  Eventually these will be pasted into a wall to make a castle built by everyone.  It’s a lot of fun and should be beautiful when it’s done.

Will it still be beautiful when the proverbial child comes dancing through and we scatter to other projects in other places?

Yes, I truly believe that.

I Have No Excuse For This

Gaki is Happy

For all your healing needs!

For all your healing needs!

This one’s for Ryan.

Pollen On The Breeze

This is going to be a bit out of character for me, so please be patient.  I’m talking about personal issues, both mine and those of people I have learned to call Friend.  Normally when I talk about such subjects I cloak them in so much allegory and misdirection that only someone who knows me very well would know what I was really talking about.

Many of you probably know that I have been involved in the Relics of Orr Podcast, a podcast about Guild Wars, Guild Wars 2, and the community as a whole.  I’m also willing to bet that a majority of you found your way to my own small corner of the internet through the Relics of Orr.  Lord knows I haven’t been pimping myself on the Guild Wars 2 Guru as much as I used to.

Today I got some very sad news.  Ryan, our fearless leader, not to mention the fiercely beating power crystal at the heart of the Golem that is Relics, has had enough.  His reasons are his own and I don’t feel like it’s my place to air his laundry.  If you’d like a more complete reasoning I urge you to ask him about it.  I have a lot of respect and love for the man (as I do for every one of my friends and cohorts) and I sincerely wish him success in whatever future projects he turns his hands and voice to.

He has said that he wants the podcast to reach a nice even episode 45.  The forums are staying put, all the podcasts will still remain available and the guild will continue to function as normal.  So rest assured, the community that has built up around Relics isn’t going to be scattered like pollen on the breeze.

That’s what’s happening with the podcast, but what’s going to happen with me?  I’m not sure yet.  I feel like my blog may have suffered because of the podcast.  Perhaps because I got all my yapping done on-air I felt less inclined to yap about stuff in text.  I do know that I very much enjoyed my times on the Relics podcast.  I’ve learned a lot about myself and fallen in love all over again with the Guild Wars community.  This level of involvement has been an entirely new experience for me.  I’ve been scared about negative reactions from people, but I’ve also learned courage and a good deal of patience.  This whole ‘being involved’ thing has gotten into my blood and is something I don’t think I can shake.

I was a blogger before Relics, and I shall remain a blogger even after, come what may.  So, for now, I’m once again just one woman spouting her nonsense to one small corner of the internet.  Tomorrow? Who knows.

Nothing like a LoLCharr to brighten your day, right? RIGHT!?!